using UnityEngine;
using System.Collections;

public class BarraDeProgresso : MonoBehaviour {

	public float tempoFase;
	private float limite;
	
	// Use this for initialization
	void Start () {
	
	}
	
	// Update is called once per frame
	void Update () {
	float trans = Time.smoothDeltaTime*-1/2;
	this.transform.Translate(trans, 0, 0);
		
	}
}
